Throughout the work done on new content for ROME II and ATTILA, there were plenty of ideas we had or changes we wanted to do that we couldn’t as they wouldn’t fit with those games. I’ve been a fan of the series for the past 18 years so leading a team as game director on a new type of Total War game was huge! Doing anything new is always daunting, but it’s also an opportunity. Was it daunting taking the Total War series in a new direction like this? Because these titles are hyper focused on one time and place, it allows us to spend time thinking about how the game works and what changes we can make to reflect the time period covered and deliver a new experience. Jack: The Saga series uses more focused periods of time and geography as a basis – moments in history where perhaps there isn’t one character to focus the game around, but that are nonetheless a great setting for the Total War experience. Thrones of Britannia is the very first Total War Saga game – what’s the aim of the Saga series? It’s nearing completion now, and should be ready for release in the next week or two.Īs the first game in the Total War Saga series, Thrones of Britannia set out to both tread new ground and shake up an established format – but how did it do? We spoke with game director of Thrones of Britannia Jack Lusted about the design process, what worked and what didn’t, and the game’s future including a brand-new update patch – read all about it below. It’s looking like this will come at the end of August, with the release of the Blood Pack.Īnd finally, we know modders are keen to get their hands on the Assembly Kit for Thrones. The update will stay in beta for a while, with at least one more wave of changes to be introduced over time so we can ensure it is well balanced and polished before the full automatic push to all players. Click here for patch notes and instructions on how to download it. The first version of the Allegiance Update is available to try now as an opt-in beta. If you’re interested in knowing more, game director Jack Lusted has taken some time to talk about the past, present, and future of Thrones, including more on the Allegiance Update – click here to read the full interview. It ties in to several areas, mostly politics and how provinces work, removing some frustrations and adding some new challenges to expanding your kingdom. This mechanic is loosely based on Religion from ATTILA and the Culture mechanic of ROME II but designed to better reflect events of the Thrones time period and complement the design of the game overall. Players can look forward to more depth and granularity in the Politics system and within building trees, improved battle AI, and an important new mechanic called Allegiance. This next update will introduce a number of substantial changes to the game incorporating a bunch of player feedback. Off the back of a really positive reaction to the first balance update, we decided to apply more focus towards a new update to the game, and to getting more improvements into the hands of our players as quickly as possible. Since last month’s blog, we took another look at the roadmap and shifted our priorities a little.
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